|
Friday, 25 July 2008 |
|
House Of The Dead (PC) The House of the Dead is a first-person, light gun arcade game released in 1996 by Sega. Players assume the role of government agents Thomas Rogan and "G" in their efforts to repel the dangerous, inhumane experiments of Dr. Curien.
|
|
Read more...
|
|
Tuesday, 22 July 2008 |
|
rFactor : Perfect Simulation Game rFactor is a computer racing simulator designed with the ability to run any type of four-wheeled vehicle from street cars to open wheel cars of any era. rFactor aims to be the most accurate race simulator ever, providing advanced tyre modeling, complex aerodynamics and a 15 degrees of freedom physics engine. |
|
Read more...
|
|
Tuesday, 22 July 2008 |
|
Act of War: High Treason Reloaded http://pc.gamezone.com/gamesell/p28427.htm With the first expansion pack for the critically acclaimed Act of War: Direct Action, Eugen Systems and Atari are introducing a massive amount of new features and content to enhance and extend the overall experience. |
|
Read more...
|
|
Tuesday, 22 July 2008 |
|
Rise of Nations : Thrones and Patriots (PC) Developed by Brian Reynolds and Big Huge Games, Thrones and Patriots, the expansion pack to the critically acclaimed, best-selling real-time strategy (RTS) game Rise of Nations, adds a multitude of new features to Rise of Nations including; six new nations, a wide variety of new single player campaigns, more than 20 new units, new wonders and an innovative new Government feature.
|
|
Read more...
|
|
Tuesday, 22 July 2008 |
|
Metal Slug Pack (Neo Geo) |
|
Read more...
|
|
Tuesday, 22 July 2008 |
|
Star Wars Battlefront (PC CDROM) http://www.gamespot.com/pc/action/starwarsbattlefront/review.html |
|
Read more...
|
|
Tuesday, 22 July 2008 |
|
Fallout Tactics: Brotherhood of Steel (PC) The game plays similarly to Fallout. You move around on a world map, driving vehicles or walking to destinations. There are random encounters--you'll often be set upon by raiders and creatures in the wasteland. You move around in your home bases just as you do in the missions, buying equipment, hiring members for your squad, and getting information on available missions. The fact that there's not an abstract interface for such standard tasks is a great touch, and it's one that works to make the world seem more alive. There are plenty of nonplayer characters as well, but there are no dialogue trees. The characters say what they want to say, and you move on. The role-playing elements have been stripped away, but the role-playing rules still apply. Characters have statistics like perception, agility, luck, strength, charisma, and endurance. As characters advance in levels, they can improve in various skills and occasionally gain special perks that can dramatically affect their abilities. |
|
Read more...
|
|
<< Start < Prev 1 2 3 4 5 6 7 8 9 10 Next > End >>
|
| Results 61 - 72 of 427 |